The Ship is a ghost town these days and neither server ever remotely fills. Instead of spreading out the few players left, have one big 32 player server and put all the maps in the rotation. 5 bots also isn't enough for the larger maps on Pakjesboot 12 when only a few humans are playing. 10 would be better. Ideally you somehow set it so the server adjusts the number of bots based on the current map, but I don't know if this is possible. (If you REALLY want to get technical, have the server adjust the number of bots to match the "recommended" number in the spreadsheet [] and just kick bots as more players join until it's all players. Also another idea I had from an old US server was to have the majority of the bots be "passengers" while only ~5 were hunters to help when only a few humans were playing). Just ideas.
Oof, the spreadsheet didn't post correctly, but it's: Map Size [S/M/L] Recommended players Maximum players Andrea Doria L 16 16 Atalanta S 12 12 Batavier S 10 12 Connemara S 10 12 Cotopaxi M 12 14 Cyclops L 16 16 Fawlty Towers S 10 12 Hindenburg L 16 16 Huronian L 14 16 Krassin M 12 12 Lyonesse S 10 12 Raifucu Maru M 12 14 Rubicon M 12 14 Here's an example of what I'm picturing: Batavier S rec 10 max 12 Total players, Humans, Hunter bots, Passenger bots 10, 1, 4, 5 10, 2, 3, 5 10, 3, 2, 5 10, 4, 1, 5 10, 5, 0, 5 10, 6, 0, 4 10, 7, 0, 3 10, 8, 0, 2 10, 9, 0, 1 10, 10, 0, 0 11, 11, 0, 0 and so on This would make it much more fun to play with <10 people, as games with only a few people right now feel too empty.
Hi. I am too drunk to look into your idea in detail right now. We do want to keep two servers as some of us don't like playing with 32 people. So we have a small and large server. The number of bots is something we can have a look at. I will attempt to add you on Steam so I don't forget to have a look at what's possible.